Setting Up Blender
Basics of Working with Models
- Add and Remove Objects
- Move Objects with the Translate Manipulator
- Spin and Twist Objects with the Rotate Manipulator
- Make Objects Bigger and Smaller with the Scale Manipulator
- Save (and Reopen) Models
Working with Meta Shapes
Materials and Painting
- Basic Materials for Color and Shininess
- Diffuse, Specular and Ambient Lighting (Conceptual Background)
- Painting Colors on to a Model with Vertex Painting
- More Detailed Vertex Painting
Lights, Camera and Rendering Images
- Basics of Adjusting Lighting, Camera Angles and Rendering an Image
- Using Multiple, Colored Lights
- Using Ambient Lighting and Ambient Occlusion to Improve Image Quality
Animation
Building Armatures
These series of videos is also available as a playlist.
- Starting an Armature
- Adding Bones to Your Armature
- Continuing Your Armature From a “Butt” Joint
- Add Armature Bones in the Third Dimension
- Naming the Bones of the Armature
- Attach the Armature to a Mesh Model
- Creating Vertex Groups
- Multiple Vertex Groups
Duplicating Objects
- Using Animation (and DupliFrames) to Duplicate Objects
- Duplicating Objects Along a Specific (Complex) Path
- Converting DupliFrame Objects into Real Objects
Sculpting Mesh Objects
UV Textures
This series of videos is also available as a playlist.
- Unwrapping a Mesh Object into a UV Texture
- Using Seams to Modify (and Improve) UV Texture Shapes
- Exporting Your UV Texture as an Image File
- Editing the UV Texture in Photoshop
- Importing the UV Texture into Blender
- Using a UV Texture as an Object Material
- Editing an Existing UV Texture in Photoshop and Blender